
Making Still-Life Tiles Physical
Printable puzzle pieces whose connections encode Life’s stability constraints, developed with Paul Callahan and Adam Goucher.
Physical computation, simulations, search tools, and software experiments.
Explore the 11 articles ↓Building is part of the research. This page brings together physical computation, computational models, and the software used to test an idea.
Still-life tiles turn Life’s stability constraints into pieces that fit together. The later 3D tile construction encodes one evolving Life step through successive layers. Multilayer Mutilated Gear explores logic through a simulated mechanical system. Each article distinguishes models from physical experiments.
Simulation & Visualization follows deep fractals and mechanical models. Programming & Computing follows the implementation work behind them, including GPU arithmetic, GPU chess, Life searches, and geometric algorithms.
The collection also includes webcam-derived randomness and a desktop Wi-Fi QR-code reader. Their articles separate experimental claims from implemented conveniences.

Printable puzzle pieces whose connections encode Life’s stability constraints, developed with Paul Callahan and Adam Goucher.

Make a Life generation by assembling coloured pieces: six blue, eight orange, eight purple, and four black/white tile types, with illustrated inputs, outputs, and a compact 3D tile set.

A simulation of layered, selectively toothed gears as a representation of logic.

Optimized 64×64, bit-packed Game of Life evolution, with the operations needed for combinatorial searches.

Brute-force catalyst searches that test recovery without prescribing the interaction.

Deep fractal exploration using adjustable fixed-point precision on CUDA and WebGPU.

A custom deep, narrow evaluation network, NNUE-style updates, and a working GPU chess search—developed while stress-testing Gemini.

A custom nine-state cellular automaton for exploring construction and self-destruction.
An experiment extracting bits from webcam pixel noise, with partial validation of its physical model.

A small desktop utility that reads a Wi-Fi sharing QR code and copies its password.

Batched bridge searches for read-only point sets: a current manuscript developing a methodology I recall working on around 2009.