
Serizawa Geminoid
One of my first construction results: a smaller, more efficient Geminoid design in Serizawa, following my interest in Andrew Wade’s Gemini.
Self-construction, growth, spaceships in other rules, and neural CA experiments.
Explore the 5 articles ↓Cellular automata connect local rules with large-scale behavior. This collection focuses on rules beyond Conway’s Game of Life and experiments with learned local updates.
In Serizawa, I built a Geminoid and found a four-cell quadratic-growth seed. Geminoid Particles uses a rule I designed to explore construction and self-destruction. The c/3 spaceship in Live Free or Die is another example of what a different rule makes possible.
Neural CA MNIST connects this interest with AI: learned, step-specific local updates evolve a digit image through a sequence of states.
Conway’s Life discoveries, search tools, and physical Life constructions have their own Conway’s Game of Life collection.

One of my first construction results: a smaller, more efficient Geminoid design in Serizawa, following my interest in Andrew Wade’s Gemini.

A custom nine-state cellular automaton for exploring construction and self-destruction.

Five-cell and later four-cell seeds with quadratic growth, posted in June 2014.

A prize-winning period-six spaceship at a previously undiscovered speed in B2/S0.

A hand-drawn digit is the input; 50 local neural updates produce the evolving images shown in the animation.